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Beer die
,→Sequence of Play
| valign="top" |[[Image:Beerdie.jpg|210px]]<br> Sweet, sweet anticipation.
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*One player from the <span style="color:red;">first team </span> (let’s call him/her <span style="color:red;">Player 1A</span>) throws the die in the air. It must bounce on the far side of the table (beyond the halfway line). If it goes between the opposition’s cups (or off the end of the table in the case of a single opponent), they must attempt to catch it, cleanly, with one hand and no bobbling or trapping against the body.*One player from the <span style="color:blue;">second team </span> (lets call him<span style="color:blue;">Player 2A</her player 2Aspan>) team takes his/her turn throwing the die and thus establishes the order of throwing. This order must be retained for the rest of the game. Thus in our example, the order of throws would be: <span style="color:red;">1A</span>, <span style="color:blue;">2A</span>, <span style="color:red;">1B</span>, <span style="color:blue;">2B</span>, 1A… From now on, for simplicity’s sake, I will dispense with the his<span style="color:red;">1A</her and simply say his. Keep in mind that women are welcome, nay, encouraged to participate in Beer Die (especially given the pants rule [see below])span>.
*Once a team has finished a beer, their opponents get up and refill their cups. It is also considered polite to provide one’s opponents with the bottle caps used in filling their beers, so they may be flicked.
*Once a given team has consumed B-1 ''(with B being the total number of beers in the game) '' the '''Pants Rule ''' comes into effect. The team which has reached B-1 must lower their pants to around their ankles, not take them off completely. (Generally Alternatively the shirt may be removed in the sort case of women that wear skirts regularly don’t play Beer Dielack of underwear, discomfort, but if you do run into a woman [or man] wearing a skirtsetting, this should be lowered to around the ankles in lieu of pants)etc. The pants shall be worn around the ankles until either the team has won the game, or until they have finished their final beer of the game. Many players frown on the wearing of “tighty whities,” but there is no official rule proscribing their wearing.==Throwing==*A throw must be higher than a prescribed elevation. This elevation should be agreed upon at the start of the game. If a receiving team believes a throw to be low, they must announce this by calling “low,” or making the appropriate gesture while the die is still over the table. A throw may not be called low retroactively.*The receiving team does not have to drink due to any events arising from a low throw (excluding the rare [[Beer die#Sinking|sink]]). The throwing team still has to drink for any penalties arising from a low throw (e.g. missing the table, throwing short etc.)*Throws must be made underhand. If an overhand motion is used the throw is considered “dead” and the rules listed above regarding the throwers and catcher’s drinking obligations are used.*'''Stambolich Rule:''' If a throw hits the ceiling of the room before hitting the table, no drinks can be assessed to either team due to that throw (again, a sink is the exception).*Against a team of two, the die must bounce between or over the receiving team’s cups to be considered good. ::*Against a single player, the die must leave the table over the end (not the sides) for the throw to be considered good. *If the receiving team believes a throw to be outside, they must call “outside” or make the appropriate gesture before the die hits the ground. Outside calls can not be made retroactively.*A throw which is acceptable in all other manners, but comes to a stop on the table is considered dead and no drinks are assessed, except in the case of the dreaded wah.==Additional Criteria==A drink can be assigned to the appropriate team when any of the following occur:*A throw misses the table entirely*A throw bounces short of the center line and is called by the receiving team before said bounce*The die bounces between the catching teams' cups and they fail to catch it cleanly (no bobbling, trapping, two-handed catches, etc.)*When a thrown die hits a cup, that team must drink. In the event that one throw hits multiple cups, a maximum of one drink per cup hit is possible (i.e. if one cup is hit twice only one drink is required).*A player throws out of turn*A player mutters one of the unmentionable numbers, or any variations therein*A player's cup is not completely within the appropriate square '''when a throw is made.'''::*A false accusation of the "cup off" results in a drink for the offending team.* A player attempts to catch the die over the table.* Drinks cannot be taken from the game beer. If you really need one, a drink on the side is acceptable==Out of Turn==*It is impossible to throw “out of team.” This means that if player 1B throws immediately after player <span style="color:red;">1A</span> no drink is required. If the out of team throw is called by the opposition, the throw is simply called dead.*The receiving team may not get out of taking a drink simply because a throw was out of turn. An out of turn throw means a penalty to the throwing team, but does not invalidate the throw.*Once an out of turn throw has been successfully called and the penalty drink consumed, a new throwing order is established. (i.e. if player <span style="color:blue;">2B</span> threw after <span style="color:red;">1A</span>, and an out of turn throw was called, either player <span style="color:red;">1A</span> or <span style="color:red;">1B</span> could throw, followed by either player <span style="color:blue;">2A</span> or <span style="color:blue;">2B</span>). No matter who throws, the new order established by these first two tosses must be maintained until the next out of turn throw is called.*'''Jason Rutman Rule:''' In the event that neither team can recall the correct order of play, a new order is decided on at no penalty to either team.[[category:Blues Pub]][[category:In_Progress]]