Engineering Games

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McGill Engineering Games
Enggames logo.png
Website
Current Executive Team
Co-chiefs Anne-Julie Côté
Jonathan Salama-Siroishka
VP Machine Tristan Bouchard
Justin Tremblay
VP Social Yannick Morin
VP Sponsorship Jasmine Roberts
VP Finance Marie Vu
VP Competition Emeric Bernier
VP Gear Jasmine Yu
VP Mac Campus Steven Philippas

Engineering Games (also known as Eng Games, or Jeux de Génie, JDG in french) is a province-wide engineering competition around which a community of engineering undergraduate students from 11 different schools is built. The Games themselves takes place during the first week of January every year, but the participants keep in touch and participate in many social events together year-round.

Competitions

Eng Games machine 2019.jpg

Eng Games has various competitions that aim to showcase the many skills that are required to become a good engineer. These competitions include machine (robotics), academics, consulting, entrepreneurship, debates, improvisation, trivia, and sports.

Machine Competition

Known as the most prestigious event of the engineering games, the “machine” is an intense robotics competition involving various disciplines and aspects of engineering. During the four months proceeding the Games, each university forms a team of a few members tasked with building a small robot that will perform specific tasks outlined by the design problem drafted by the Games’ organizers. The presentation takes place in front of the public and is broadcasted online.

Academic Competition

There are 6 different academic competitions that take place at Eng Games: chemical, electrical, civil, mechanical, software, and industrial engineering. Each of those disciplines have 2 components, practical and theoretical. Each of them take the form of 3 hour open book exams, labs or small design competitions taken in teams of 3 or 4.

Consulting Competition

In the consulting competition, 4 students work to conceptualize and present their optimal solutions to a large-scale engineering problem. Social, economic, environmental, and political aspects of the solution have to be considered when presenting to the judges, who represent potential clients. The quality of the solution, the written report, as well as the presentation are all graded to determine the best team.

Debates

During this event, a team of two students put their public speaking skills and sharp minds to the test by partaking in a classical debate on a topic chosen by the organizers. The teams are judged based on the relevance of their arguments, and the fluidity of their speech. Professionalism, critical thinking, and clashes of opinion are all in attendance.

Improvisation

More photos can be found here
During the improvisation competition, a team of 4 participants demonstrate their imagination, creativity, and quick thinking in head-to head matches against opponents, constantly seeking to one up contestants with wit and shock. They have approximately one minute to offer a quality performance to the public, while respecting the imposed rules and official professional regulations. The engineer with a strong sense of creativity for difficult solutions is a favorable asset in this competition.

Trivia

During the trivia competition, teams of 4 students are tested for their general knowledge in a classic génie en herbe match. There are different rounds of questions and the team who wins a match advances to the next round in the hopes of winning the tournament

Sports Day

This competition gives participants a chance to demonstrate their physical aptitude in a range of sporting matches. The delegations go head-to head in an environment where team spirit is of the utmost importance. Due to the nature of the sporting challenges, the events are not only geared towards the physical ability of teams’ individuals, but also towards testing the cohesion of the their teamwork.

Participants

Eng Games Committee

At McGill, the Eng Games executive committee is generally composed of the following:

  • One or two chiefs
  • One VP Social
  • One VP Mac Campus
  • One VP Competition
  • One VP Finance
  • One VP Sponsorship
  • One VP Gear
  • One or two VP Machine
  • Two parrains (ambassadors from other schools)

The chief or co-chiefs are chose by a selection committee, in January. The rest of the executive team are then chosen by the chief or co-chief in the following weeks. The executive members can be general members of the EUS or of BESS (bioresource engineering students).
Since Jeux de Génie is an event that is overseen by QCESO, the Eng Games committee falls under the VP External's portfolio. Bylaws for the committee and its positions can be found here.

Delegation

Each participating school sends a delegation of 44 students, plus 2 graduated ambassadors from other schools, known as godparents (parrains). Each delegation is made up of one chief, the executive committee, machine team members, and general members selected by the execs.

Selection Process

The selection process for the Games is called The Race (also known as La Course). It constitutes in a list of events that the executive committee attend and expect people who want to do the Games to go to. The events vary between parties, improvisation or trivia practices, sports days, etc. To participate in the race, students must buy a race shirt and fill out an interest form. Another way of getting selected to be a part of the delegation is by getting involved in the preparation of the machine or entrepreneurship competition.