Difference between revisions of "Beer die"

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'''''The Library of Babel''''' is a short story by Argentine author and librarin Jorge Luis Borges (1899-1986), conceiving of a universe in the form of a vast library containing all possible combinations of alphanumeric text. A splinterfan group has created a prototype of the idea at [http://libraryofbabel.info libraryofbabel.info].
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'''Beer die''' is the celebrated game of many, where only the most dexterous, agile, and strong-livered will prevail. Beer die has many variations across the globe, but this guide will cover [[PPO]]-sanctioned rules. The game is found at any [[Blues Pub]], and on rare occassions 4 à 7.  
= Main Header =
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=How to Play=
== SubHeader1 ==
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==Equipment==
Borges' narrator describes how his universe consists of an enormous expanse of adjacent hexagonal rooms, each of which contains the bare necessities for human survival—and four walls of bookshelves. Though the order and content of the books is random and apparently completely meaningless, the inhabitants believe that the books contain every possible ordering of just 25 basic characters (22 letters, the period, the comma, and the space). Though the vast majority of the books in this universe are pure gibberish, the library also must contain, somewhere, every coherent book ever written, or that might ever be written, and every possible permutation or slightly erroneous version of every one of those books. The narrator notes that the library must contain all useful information, including predictions of the future, biographies of any person, and translations of every book in all languages. Conversely, for many of the texts some language could be devised that would make it readable with any of a vast number of different contents.
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In order to play beer die, very little is required; a table, at least one die, regulation cups, and some beer.  
 
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<br>'''Table'''<br>
===Subheader2===
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:Ideally the table will be between 4' and 8' (see below), give or take a few inches. The best material to play on ins melamine, providing a strong and even bounce to the die. In truth any material can be used, but layers of paint, plywood, etc. often cause sporadic bouncing.
Despite—indeed, because of—this glut of information, all books are totally useless to the reader, leaving the librarians in a state of suicidal despair. This leads some librarians to superstitions and cult-like behaviours, such as the "Purifiers", who arbitrarily destroy books they deem nonsense as they scour through the library seeking the "Crimson Hexagon" and its illustrated, magical books. Others believe that since all books exist in the library, somewhere one of the books must be a perfect index of the library's contents; some even believe that a messianic figure known as the "Man of the Book" has read it, and they travel through the library seeking him.
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{| style="float:right; border:1px solid #BBB;margin:.46em 0 0 .2em"
[[File:Genewilder1b.jpg|thumb|right|220px|Embed Image]]
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|- style="font-align:center;"
 
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| valign="top" |[[Image:BeerDieTable.jpg|500px]].
==Section2==
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|}
The story repeats the theme of Borges' 1939 essay "The Total Library" ("La biblioteca total"), which in turn acknowledges the earlier development of this theme by Kurd Lasswitz in his 1901 story "The Universal Library" ("Die Universalbibliothek"):
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<br>'''The Die'''<br>
There ''should'' be at least 5 members serving at the bar at a time; however less are needed in the first hour of Blues Pub on average.
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:The best six-sided dice have crisp, 90° edges, providing clean bounces. Rounded die are increasingly common, but they should be avoided at all costs. Seeing as one will get progressively inebriated as the game continues, multiple dice are recommended to save you the trouble of chasing after rogue die.
:Pullquote
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<br>'''Regulation Cups'''<br>
:Certain examples that Aristotle attributes to Democritus and Leucippus clearly prefigure it, but its belated inventor is Gustav Theodor Fechner, and its first exponent, Kurd Lasswitz. [...] In his book The Race with the Tortoise (Berlin, 1919), Dr Theodor Wolff suggests that it is a derivation from, or a parody of, Ramón Llull's thinking machine [...T]he elements of his game are the universal orthographic symbols, not the words of a language [...] Lasswitz arrives at twenty-five symbols (twenty-two letters, the space, the period, the comma), whose recombinations and repetitions encompass everything possible to express in all languages. The totality of such variations would form a Total Library of astronomical size. Lasswitz urges mankind to construct that inhuman library, which chance would organize and which would eliminate intelligence. (Wolff's The Race with the Tortoise expounds the execution and the dimensions of that impossible enterprise.)
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:The experienced drinker will know the importance of a good regulation cup, and the same ideology applies to beer die. If at all possible, regulation cups should be used in all instances of beer die. Red solo cups are a good substitute, but it's just not the same.
==== More tools ====
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==Set Up==
Here's a popout pdf
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#Arrange the table so it between two and four feet off the ground
<tab collapsed name=First Chapter><pdf>File:Libraryofbabel1.pdf</pdf></tab>
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#Place seating for two people at each end of the table
 
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:*'''Rolling in''': If more than gour players wish to take part in a game, it is resolved by rolling in. Each candidate rolls a single die, the two highest rollers are one team, the two lowest another. In the event that a team is on a winning streak, the table is limited to only two spots. In this case only the two highest rollers will be form a team.
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#Roll for Side or throw: One die is rolled by each team. The team rolling the higher number gets to choose which side of the table they will sit on '''''or''''' whether they will throw first or second. The other team gets to make the remaining decision (throw or side).
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#The team take their seats and place their beers '''entirely''' eithin the appropriate squares on the table (see above diagram)
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#Games may be played between a team of two and a single player, between two single players, but doubles games are invariably the most fun.
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==Scoring==
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The scoring of a game is divided up into '''drinks''' and '''beers'''. Each beer consists of 4+1 drinks (see [[Beer die#The Naughty Numbers|The Naughty Numbers]]). One drink can be any size a player wishes, so long as the player finishes the beer after 4+1 drinks are ammassed (i.e. a player can chug their beer on their first or last drink, drink exactly 20% of the beer per drink, etc.).<br>
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{{pull quote|'''''Teams always drink together.''' If one player commits a foul, both partners must drink.''}}<br>
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Drinks can be taken by a player for their partner, but not by outside parties.<br>
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A game goes up to wah or, occasionnaly wah-wah beers (see [[Beer die#The Naughty Numbers|The Naughty Numbers]]) such as in a '''Championship Game'''. The number of beers is decided at the start, but may increase during the game by mutual agreement of both teams. The first time to finish the requisite number of beers loses the game. Yes, the losers drink the most. Everyone wins, really!
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==Sequence of Play==
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{| style="float:right; border:1px solid #BBB; margin:.5em .5em .5em .5em;"
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|- style="font-align:center;"
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| valign="top" |[[Image:Beerdie.jpg|210px]]<br> Sweet, sweet anticipation.
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|}
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*One player from the first team (let’s call him/her Player 1A) throws the die in the air. It must bounce on the far side of the table (beyond the halfway line). If it goes between the opposition’s cups (or off the end of the table in the case of a single opponent), they must attempt to catch it, cleanly, with one hand and no bobbling or trapping against the body.
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*One player from the second team (lets call him/her player 2A) team takes his/her turn throwing the die and thus establishes the order of throwing. This order must be retained for the rest of the game. Thus in our example, the order of throws would be: 1A, 2A, 1B, 2B, 1A… From now on, for simplicity’s sake, I will dispense with the his/her and simply say his. Keep in mind that women are welcome, nay, encouraged to participate in Beer Die (especially given the pants rule [see below]).
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*Once a team has finished a beer, their opponents get up and refill their cups. It is also considered polite to provide one’s opponents with the bottle caps used in filling their beers, so they may be flicked.
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*Once a given team has consumed B-1 (with B being the total number of beers in the game) the Pants Rule comes into effect. The team which has reached B-1 must lower their pants to around their ankles, not take them off completely. (Generally the sort of women that wear skirts regularly don’t play Beer Die, but if you do run into a woman [or man] wearing a skirt, this should be lowered to around the ankles in lieu of pants). The pants shall be worn around the ankles until either the team has won the game, or until they have finished their final beer of the game. Many players frown on the wearing of “tighty whities,” but there is no official rule proscribing their wearing
 
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Revision as of 00:19, 15 December 2015

The Library of Babel
Libraryofbabel.jpg
Origin: The Garden of Forking Paths, 1944
Jorge Luis Borges' Library of Babel
About
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Beer die is the celebrated game of many, where only the most dexterous, agile, and strong-livered will prevail. Beer die has many variations across the globe, but this guide will cover PPO-sanctioned rules. The game is found at any Blues Pub, and on rare occassions 4 à 7.

How to Play

Equipment

In order to play beer die, very little is required; a table, at least one die, regulation cups, and some beer.
Table

Ideally the table will be between 4' and 8' (see below), give or take a few inches. The best material to play on ins melamine, providing a strong and even bounce to the die. In truth any material can be used, but layers of paint, plywood, etc. often cause sporadic bouncing.
BeerDieTable.jpg.


The Die

The best six-sided dice have crisp, 90° edges, providing clean bounces. Rounded die are increasingly common, but they should be avoided at all costs. Seeing as one will get progressively inebriated as the game continues, multiple dice are recommended to save you the trouble of chasing after rogue die.


Regulation Cups

The experienced drinker will know the importance of a good regulation cup, and the same ideology applies to beer die. If at all possible, regulation cups should be used in all instances of beer die. Red solo cups are a good substitute, but it's just not the same.

Set Up

  1. Arrange the table so it between two and four feet off the ground
  2. Place seating for two people at each end of the table
  • Rolling in: If more than gour players wish to take part in a game, it is resolved by rolling in. Each candidate rolls a single die, the two highest rollers are one team, the two lowest another. In the event that a team is on a winning streak, the table is limited to only two spots. In this case only the two highest rollers will be form a team.
  1. Roll for Side or throw: One die is rolled by each team. The team rolling the higher number gets to choose which side of the table they will sit on or whether they will throw first or second. The other team gets to make the remaining decision (throw or side).
  2. The team take their seats and place their beers entirely eithin the appropriate squares on the table (see above diagram)
  3. Games may be played between a team of two and a single player, between two single players, but doubles games are invariably the most fun.

Scoring

The scoring of a game is divided up into drinks and beers. Each beer consists of 4+1 drinks (see The Naughty Numbers). One drink can be any size a player wishes, so long as the player finishes the beer after 4+1 drinks are ammassed (i.e. a player can chug their beer on their first or last drink, drink exactly 20% of the beer per drink, etc.).


Drinks can be taken by a player for their partner, but not by outside parties.
A game goes up to wah or, occasionnaly wah-wah beers (see The Naughty Numbers) such as in a Championship Game. The number of beers is decided at the start, but may increase during the game by mutual agreement of both teams. The first time to finish the requisite number of beers loses the game. Yes, the losers drink the most. Everyone wins, really!

Sequence of Play

Beerdie.jpg
Sweet, sweet anticipation.
  • One player from the first team (let’s call him/her Player 1A) throws the die in the air. It must bounce on the far side of the table (beyond the halfway line). If it goes between the opposition’s cups (or off the end of the table in the case of a single opponent), they must attempt to catch it, cleanly, with one hand and no bobbling or trapping against the body.
  • One player from the second team (lets call him/her player 2A) team takes his/her turn throwing the die and thus establishes the order of throwing. This order must be retained for the rest of the game. Thus in our example, the order of throws would be: 1A, 2A, 1B, 2B, 1A… From now on, for simplicity’s sake, I will dispense with the his/her and simply say his. Keep in mind that women are welcome, nay, encouraged to participate in Beer Die (especially given the pants rule [see below]).
  • Once a team has finished a beer, their opponents get up and refill their cups. It is also considered polite to provide one’s opponents with the bottle caps used in filling their beers, so they may be flicked.
  • Once a given team has consumed B-1 (with B being the total number of beers in the game) the Pants Rule comes into effect. The team which has reached B-1 must lower their pants to around their ankles, not take them off completely. (Generally the sort of women that wear skirts regularly don’t play Beer Die, but if you do run into a woman [or man] wearing a skirt, this should be lowered to around the ankles in lieu of pants). The pants shall be worn around the ankles until either the team has won the game, or until they have finished their final beer of the game. Many players frown on the wearing of “tighty whities,” but there is no official rule proscribing their wearing