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E-Week

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E-Week is a week long four to five day event in January organized by the E-Week Committee, which comprises the [[VP Internal]], one or more E-Week Chiefs, and several E-Week Coordinators.
==Structure==
 
This event is primarily a competition between the many engineering departments of McGill. All E-Weeks have a particular theme employed to increase hype and energy among participants. This includes the Mechanical Engineering, Civil Engineering, Electrical/Computer/Software Engineering, Chemical Engineering, Materials Engineering, Mining Engineering, Bio-Engineering, Bio-Resource and Architecture departments. Additionally, a group of graduated students and older students known as "Old Patrol" are a part of the competition. Teams win points for a variety of things including winning competitive events like sports, design competitions, and drinking events. Points can also be received in the form of tiered events in the form of pre-drinks and overall rowdiness at night events. Finally, each E-Week has a large list of smaller tasks in the form of a Scavenger Hunt in which teams can complete to their own interpretation and degree. At the end of E-Week, the E-Week Committee counts up the points and the team with the most points wins E-Week and has their team name engraved on the coveted E-Week Trophy.
==Event Breakdowns==
* Opening Ceremonies: The beginning of E-Week is announced and teams are given the Scavenger Hunt list and their "Dam Thing". From there some events occur going towards the night event to start E-Week off.* Beer Die Tournament: A Tournament of [[Beer Die]] is held over the course of two days at [[Blues Pub]] between all teams playing against each other in a pre-determined bracket during their available time.* Pub Crawl:
* Beer Olympics
* Sports: A Sports Tournament is held outdoors and always involves Broomball and some other sports used have been Dodgeball, Flag Football and Quidditch.* Ultimate Pre-Drink: The teams hold a Pre-Drink or Pre-Game for the Coordinators to judge for rowdiness, fun and general theme appropriation.
* Weapon of Mass Consumption
* Design Competition